Our story
Wait a minute, we make video games. What if we made one that was fun?
We’re an eclectic group at Studio Falsebeam. We’re engineers and artists. Pilots and mountain men. City slickers and denizens of the great Alaskan wilderness.
What brings us all together? All the weird, wonderful ways you can use a computer, a spot of math, and a healthy dose of creativity to have a good time. We came together building industrial training simulators, but we knew we couldn’t stop at that.
We had the team, the knowledge, and the will to make games, and together share in the belief that the best games are made by those who play and love them.
Welcome to Studio Falsebeam.
Our Mission
The best ideas come in all shapes and sizes and from every which-way. At Studio Falsebeam, we aren’t interested in just doing what works. As players and creators of everything from extraction shooters, to grand strategy, to pen and paper RPGs, we believe gaming begins and ends only with your imagination.
We don’t claim to know all things fun and interesting in the universe just yet, but we’ve got the talent, the experience, and the agility to find out.
:3
Meet The Team
Pearce Pachuta
Lead Developer
Thomas Vanek
Environment Lead
Harrison Pachuta
Character Lead
Tooth
Developer
Andrew Mcfarlin
Concept Artist